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I’ve been creating texture art since June of 2006, and I’m far from what could be considered to be ‘good’. Starting with Age of Empires II and Age of Mythology, my love for modifying real-time strategy games was born. I tried nearly every aspect of game modification and texture art seemed to suit me the best. Within a week I had started my own design team: Purple Design Studios.

I’ve always been a graphically-oriented person, possibly contributing to my love for texturing. The satisfaction of seeing something that you’ve created appear to be alive in a game is unbelievably exciting, which is most likely what got me into this particular industry.

I started playing Age of Mythology in about 2005 when I found AoM:Gold Edition for Windows on a shelf in Best Buy. When I got my first Mac, everything from my Windows life was forgotten, including AoM. A few months later, I bought AoM for Mac, which is unfortunately only vanilla. I lost my disc for a long time and re-found it about June of 2006. I was curious about additional scenarios that I could download, so I searched Google and Age of Mythology Heaven came up. Needless to say, I work on a Mac, although I do own a copy of Parallels to run Windows XP.

Within a week I had started my own modification design team which still runs today. Purple Design Studios and a love for creating video game art was born. It wasn’t too long before I found my way to 0 A.D. I never registered, but I visited from time to time, awaiting that final release date. Looking at monthly updates I sat in awe of the talented artists that have graced the presence of the game which you have likely heard much about at this point. As time went on and I became more comfortable with creating detailed textures for Age of Mythology mods, I decided I would apply to help out with 0 A.D. hoping that I would have the slightest chance of being accepted into the community. To my surprise, it wasn’t too long before I was creating textures for 0 A.D. - my dream of creating nearly commercial-quality artwork had been realized.

More recently, I joined the developmental team for a first-person shooter game called ‘Remorse’. Phenomena Games was formed in December of 1999 by three High School friends who were dedicated to developing 3D video game engines. Their project, Remorse, is based some 300 years in the future from present day, featuring the life after the destruction of Earth by alien invasion. This life begins on a much larger planet, primarily consumed by dense jungle, called Eris. This planet has been kept a close secret from your alien enemies, and their discovery of your new whereabouts could jeopardize the existence of the entire human race.